Monday, April 27, 2015

Gordian Blade Icebreaker Tournament Report

Well, yesterday was a local tournament.  As such, I went in with fairly high hopes.  And of course, I had my hopes dashed against the ground.  Anyway, here are the decklists I brought.

Blue Sun Arcology

Blue Sun: Powering the Future

Agenda
Glenn Station - 3
High-Risk Investment - 3
Project Atlas - 3

Ice
Asteroid Belt - 3
Enigma - 2
Hadrian's Wall - 2
Ice Wall - 2
Nebula - 3
Orion - 2
Wormhole - 3

Assets
Adonis Campaign - 2 (4 Influence)
Constellation Protocol - 2
Executive Boot Camp - 3
Haas Arcology AI - 2 (8 Influence)
Private Contracts - 3

Upgrades
Corporate Troubleshooter - 3 (3 Influence)
Cyberdex Virus Suite - 1

Operations
Hedge Fund - 2
Housekeeping - 2
Interns - 3

The idea behind this is somewhat of a mix between glacier and fast advance.  The space ice protects key servers and can be rezzed cheaply once upgraded.  Then Constellation Protocol allows me to move the counters off the space ice onto unrezzed space ice or onto Ice Wall or Hadrian's Wall.  Executive Boot Camp lets me search for critical assets or can be used to bring up a piece of space ice early.  Adonis and Private Contracts are a fairly standard asset economy which can be reused thanks to Blue Sun.  Haas Arcology AI could give me a lot of extra clicks, and having two advanced can provide enough time to install and score a Glenn Station.  Plus, the Arcology AI can be reused when empty thanks to Blue Sun.  Corporate Troubleshooter was meant to help keep runners out, but didn't work as well as I would have hoped.  Cyberdex Virus Sweet was teched in as an answer to Clot.  Although, it didn't see a great deal of use.  Housekeeping helps against massive installs early, and can counter a runner's current.  Interns allows me to retrieve an asset, upgrade, or ice from archives and install it.

Mind Over Matter

Quetzal

Programs
Corroder - 1
Datasucker - 2
Djinn - 2
Medium - 2
Mimic - 1
Nerve Agent - 2
Origami - 3
Overmind - 3
Yog.0 - 1

Hardware
Cyberfeeder - 3
e3 Feedback Implants - 3 (6 Influence)
Ekomind - 3

Resources
Aesop's Pawnshop - 2 (4 Influence)
Armitage Codebusting - 3
Data Folding - 3
Human First - 2
Public Sympathy - 3

Events
Quality Time - 3 (3 Influence)
Special Order - 1 (2 Influence)
Stimhack - 2

A fairly standard Ekomind/Overmind interaction deck.  The standard Anarch breaker suite is present as a backup.  Datasucker helps with that, plus can lower the cost of using Overmind.  Medium and Nerve Agent help dig through R&D and HQ.  Origami for massive hand size.  e3 also allows more use out of each token on multiple subroutine ice.  Aesop's gives small bursts of economy and can get rid of cards when they aren't useful.  Data Folding is the primary economy engine, since the goal is to have massive amounts of MU anyway.  Human First can give some good money throughout the game.  Public Sympathy for more hand size.  Quality Time for massive card draw.  Special Order if a specific breaker is needed.  Stimhack was added in to help with massive server runs.

Okay, with that out of the way, onto the tournament report.

Round 1: vs. Mark
Blue Sun vs. Hayley Kaplan: 8-5 W
Quetzal vs. Jinteki Biotech (The Greenhouse): 7-5 W
Playing against Mark is always interesting.  Going in with an untested Blue Sun deck was a bit of a challenge, but I managed to time my scoring windows correctly to pull it off.  Then, as runner, I managed to get my rig completed at the right time to take the game back.

Round 2: vs. Rick
Quetzal vs. Making News: 0-7 L
Blue Sun vs. Valencia Estavez: 0-7 L
Playing against AstroTrain is always frustrating, especially since I was running a deck that took time to set up.  I did manage to get the backup breakers and a Datasucker in place, but it was too late by then.  Valencia was the real challenge.  I had teched in the Boot Camps to help deal with Blackmail, but it didn't help enough, as the Asteroid Belts and Orions I got up fell prey to Knife and Eater.

Round 3: vs. Mike
Quetzal vs. Personal Evolution: 3-7 L
Blue Sun vs. Silhouette: 7-6 W
Another frustrating runner game.  I believe I got my economy in place early, but I couldn't get the cards to keep my hand size up, so I didn't take a chance on running early to keep from being flatlined.  By the time I had the cards in place, it was far too late.  Corp game was standard.  Gave up a handful of agendas early, but got lucky that a High-Risk Investment wasn't one of them.  Managed to score out enough to win.

Round 4: vs. Katie
Quetzal vs. Personal Evolution: 0-7 L
Blue Sun vs. Kate "Mac" McCaffrey: 3-7 L
Again, against a Thousand Cuts style deck, only where Mike was playing an iceless build, Kate had a lot more security.  I wasn't able to build up my rig in time.  Playing glacier against Mac is also frustrating, because once Mac has a rig up, it's very difficult to keep her out.  I managed to get both Hadrian's and Orion rezzed on my scoring server, but my R&D just had Asteroid Belt on it, which was vulnerable at the end.

Round 5: vs. Jamie
Quetzal vs. Engineering the Future: 8-4 W
Blue Sun vs. Kate "Mac" McCaffrey: 0-7 L
 I guess it's mostly about getting the right cards at the right time.  Got my rig up about midway and then was able to start attacking servers and digging through R&D.  Then.  Well, I guess I'll say I wasn't expecting Inside Job in a Shaper deck.  Gave up way too many agendas through being reckless.

So that's it.  Took 11th out of 16.  I guess these ideas could stand some more work. if I want to continue in this direction.  Until next time.

Saturday, April 25, 2015

Greetings, and welcome to my corner of the Net.  I'm Maleficious, the Corporate Troubleshooter.  If you're reading this, you probably have some interest in Android: Netrunner.  So, what can you expect from this blog?

  • Card Analysis
  • Deck Construction
  • Tournament Reports
  • Mathematics
  • Cyberpunk Culture
If you think you'd like that, then keep a look out for new articles coming soon.  Until then, see you online.